This is a nice idle game, I like the simplicity of it's artstyle too. One problem though, my fingers are crippled from trying to cut up so many ingredients, could you make it easier somehow?
Btw, a suggestion: Float festivals that occur periodically, could increase income or bring more customers in. Or maybe just a minigame for yen?
Thank you! I'm planning to add something like employee system where you can assign them to do the soup/cutting/buying ingredients so it can truly be an idle game.
About the festivals, that's a great suggestion! And I think I get your point. It often gets boring just to wait for the money to come in. There should be incentives for you when you are actually focusing on the game.
โ Return to game
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Woah... Is this Rusty? ๐
heavily inspired by Rusty ๐๐
This is a nice idle game, I like the simplicity of it's artstyle too. One problem though, my fingers are crippled from trying to cut up so many ingredients, could you make it easier somehow?
Btw, a suggestion: Float festivals that occur periodically, could increase income or bring more customers in. Or maybe just a minigame for yen?
Thank you! I'm planning to add something like employee system where you can assign them to do the soup/cutting/buying ingredients so it can truly be an idle game.
About the festivals, that's a great suggestion! And I think I get your point. It often gets boring just to wait for the money to come in. There should be incentives for you when you are actually focusing on the game.